Final Fright – UI DESIGN

  • Genre: 2.5D Fighter
  • Duration: 1 Week
  • Roles / Responsibilities: UI Design, Tech UI, Production, Voice Acting
  • Engine: Unity Engine
  • Frameworks: Universal Fighting Engine 2

Note: The two circles on either side of the super bar (the red bar below health) on the player health were originally meant to be a gauge that represents the players ability to do a “burst” defensive mechanic, but since we were running out of time we decided to cut that feature for the jam. Other than that, the UI design remains pretty close my original design!


HUD and Character Select Screen mock-ups (Done in Figma)

HUD Mock Up
Character Select Mock Up

Main Menu (In Game Screenshots)

Main Menu
Vs. Menu

Character Select Screen (In Game Screenshot)


Stage Select Screen (In Game Screenshot)


Player HUD (In Game Screenshots)


Final Fright Gameplay